Reward System
Players will be able to gain in-game items through PvE gameplay like:
• Mobs and random regular chests on maps will drop loots. These loots will include items (weapons, armour, etc.), crafting materials, and very small amount of coin.
• Each dungeon boss will spawn a special chest upon its death.
• Quests: There will be daily and weekly quests. Players will be presented with three daily quests. All three quests must be done in order to receive the rewards. Weekly quests will ask player to “Clear “x” dungeon “n” times, craft “n” items, kill “x” type enemy “n” times, etc.” Again, all of the weekly quests must be completed to get the final reward.
• Raids: It is the same system as dungeons but with higher rewards, harder enemies, and a time limit.
We are planning to put a cap on maximum loot amount both per player and dungeon power level. Power Level System: The player can only enter the dungeon/raid where the power level is sufficient. 100P Player can’t enter if dungeon level is 200P. 200P Dungeon will drop better items/crafting materials. Players will be able to convert their acquired loot into coin by selling them to NPCs for their designated price or by auctioning them at the game market.
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